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About

     Working on Bombshells was incredibly fun. I had full control over the enemy system and allowed me to custom build fun missions to play. It was my job to add spawning locations and conditions for both enemies and player, set up camera fly throughs accompanied with mission VO help tell a story and inform the player of their goals.

     I was solely responsible for setting up loot drops and mission completion reward system.

     Also, I set up the game's tutorial gameplay and monitored the game's analytics during our beta program so I could quickly respond to changes that were needed.

Other day to day duties:

  • Collaborated with design to balance out soft and hard currency reward system

  • Responsible for wiring up tutorials and iteration due to playtest feedback using Unity

  • Responsible for vision and implementation of all missions, enemy encounters, pacing and cutscenes

Bombshells: Hell's Belles: Bio

Additional Media

Gameplay Trailer 1

Check out the launch trailer

Tutorial Trailer

Shows off my tutorial gameplay

Bombshells: Hell's Belles: Videos
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