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About

     Working on X-Men Origins was a dream for me seeing how Wolverine is my favorite comic book character of all times. It was fun to invision all the visceral carnage we could get Wolverine to perform.

     I was responsible for envisioning, documenting, and scripting the Victor Creed boss fight (Check out the videos below to see), scripting of the Agent Zero boss fight as well as documenting and scripting a few early missions including the opening mission.

     Along with the documenting and scripting, I was responsible for whiteboxing nearly 80% of the game using Maya.

Other Day to day duties:

  • Responsible for vision, design, and documentation of missions

  • Worked with world art to block out levels

  • Used visual node based proprietary scripting to implement gameplay and AI encounters

  • Responsible for vision design and documentation of Victor Creed boss fight

  • Hooked up third person camera rail system in multiple levels

  • Worked with world art to create navigation and collision meshes

  • Helped designers with polishing player movement and weapon balancing

  • Assisted world art with creating level assets and texture mapping

  • Provided feature support and testing for proprietary editor

X-Men Origins: Wolverine: Bio

Additional Media

Compilation Gameplay

Some of the games greatest moments.

Victor Creed boss fight pt. 1

Here's a boss fight I designed and scripted with Victor Creed

Victor Creed boss fight pt. 2

Here's the second part to the Victor Creed boss fight I designed and scripted.

Deadpool/Blob boss fight

Ending gameplay

X-Men Origins: Wolverine: Videos
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