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About

     Working on Dragonstorm was a challenge for me in more ways than one. This was the first project where I got to use the Unity engine and also the first time I learned to use Excel for design. In Excel, it was my job to create a procedural hexagonal map the player moves through during their PvE gameplay experience which we feature all the different climate zones. Also, I became proficient in creating lookup tables and incorporating them into functions. 

     I created well over a hundred or so quests the player gets to complete along the way which allowed me to show off my narrative skills by writing up dialogue for all our quests. I was also responsible for creating the vision of how we represent our technology tree and its contents to the player.

Other day to day duties:​​​

  • Wiring up state machine for animating main dragon on pedestal using Unity

  • Worked with design to write dialog for questing system

  • Created initial vision and documentation of unlockable technology tree

  • Assisted world art by used Unity editor to create custom animations

  • Used Excel to create vision of all procedural campaign maps

Dragonstorm: Bio

Additional Media

Gameplay Footage 1

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Gameplay Footage 2

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Dragonstorm: Videos
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