
About
Having never worked with a full cinematic team brought some interesting challenges for me on this project such as learning MotionBuilder and working with motion capture assets among others. Working with such a large team was a unique experience as well. It allowed me to solely focus on my cinematic duties and to perfect our pipeline, unlike working on smaller projects where I had to wear multiple hats and move around quite a bit.
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I've also acted in a supporting role as a liaison between the cinematic department and the design team. Here, I work with design to determine where our scenes starting and ending locations are as well as to maintain a consistent feel as the player moves from real-time to pre-rendered conditions and back again.
Whenever characters and props change in our ever-changing game cycle, I need to make adjustments to our motionbuilder assets to ensure a 1 to 1 matchup so all animations play correctly.
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Other day to day duties:
Preparing and organizing MotionBuilder files for layout and animation
Wired up cinematics in-game through use of the Lith-Tech editor and it’s proprietary scripting
Used Maya to convert game characters and objects for animation within MotionBuilder
Placement of set dressing for all cinematic scenes
Tracking, solving and retargeting of motion capture data for use in MotionBuilder
Rendering and storage of scenes
Additional Media
Middle-earth: Shadow of Mordor - Launch Trailer
Check out the launch trailer
Gameplay Trailer
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Shadow of Mordor Gameplay Trailer - First Gameplay for Middle-Earth: Shadow of Mordor, the open-world action RPG set between The Hobbit and Lord of the Rings. Point your face at eight minutes of Shadow of Mordor gameplay, fresh from developer Monolith.
The Bright Lord Trailer
Discover one of the most important characters in Middle-earth history and uncover the mystery behind the power of the wraith in Shadow of Mordor.