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About

     Creating a Call of Duty on the PSP was a huge challenge not just for me but my whole team. This was my first PSP title I got to work on and my first title where I had to script in LUA. We could only have 5 enemies on screen at any given time so helping to come up with ways of faking two sides fighting a war was difficult. This was my first experience with creating navigation and collision meshes to help playability on the PSP. This was also my first project working with a more in depth (Standing, Crouching) cover system.

     

Other Day to day duties:​

  • Worked with world art to block out levels

  • Used LUA scripting to implement gameplay and AI encounters

  • Worked with world art to create navigation and collision meshes

  • Assisted world art with creating level assets and texture mapping

  • Provided feature support and testing for proprietary editor

Call of Duty: Roads to Victory: Bio

Additional Media

Roads to Victory PSP gameplay footage

Call of Duty: Roads to Victory - PSP Gameplay 1080p (PPSSPP)

COD: Roads To Victory - PSP - #02. Scavenger Hunt

Street combat

Call of Duty: Road to Victory - Lucky Thirteen - United States Mission

Aerial combat mission

Call of Duty: Roads to Victory: Videos
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