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About

     Working on The Matrix Online from beginning to end was over a 2 year endeavor. Trying to create a truly cinematic player experience was a huge challenge for the team as well as making sure all buildings were fully explorable from lobby to penthouse.

     It was my job to fill all building, above ground as well as below. Using a painter system I helped create a rule set for, I created all interior spaces as well as created random prop prefabs that were used to flush the environment out with. I then worked with Mission designers to better add game objects and make the game fun.

​Other day to day duties:​

  • Helping to create a marquee selection painter system for interior and exterior piece sets by setting up rules.

  • Solely responsible for creating all interiors to all buildings and dungeons in the world. I would then light the rooms and add enemy spawners, props and game objects to fill the space.

  • Assisted cinematics by creating sets and adding set dressing.

The Matrix Online: Bio

Additional Media

Gameplay trailer 1

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Gameplay trailer 2

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Gameplay trailer 3

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The Matrix Online: Videos
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