
About
Working on The Matrix Online from beginning to end was over a 2 year endeavor. Trying to create a truly cinematic player experience was a huge challenge for the team as well as making sure all buildings were fully explorable from lobby to penthouse.
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It was my job to fill all building, above ground as well as below. Using a painter system I helped create a rule set for, I created all interior spaces as well as created random prop prefabs that were used to flush the environment out with. I then worked with Mission designers to better add game objects and make the game fun.
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​Other day to day duties:​
Helping to create a marquee selection painter system for interior and exterior piece sets by setting up rules.
Solely responsible for creating all interiors to all buildings and dungeons in the world. I would then light the rooms and add enemy spawners, props and game objects to fill the space.
Assisted cinematics by creating sets and adding set dressing.
Additional Media
Gameplay trailer 1
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Gameplay trailer 2
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Gameplay trailer 3
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