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About

     Working on The Matrix Online from beginning to end was over a 2 year endeavor. Trying to create a truly cinematic player experience was a huge challenge for the team as well as making sure all buildings were fully explorable from lobby to penthouse.

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     It was my job to fill all building, above ground as well as below. Using a painter system I helped create a rule set for, I created all interior spaces as well as created random prop prefabs that were used to flush the environment out with. I then worked with Mission designers to better add game objects and make the game fun.

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​Other day to day duties:​

  • Helping to create a marquee selection painter system for interior and exterior piece sets by setting up rules.

  • Solely responsible for creating all interiors to all buildings and dungeons in the world. I would then light the rooms and add enemy spawners, props and game objects to fill the space.

  • Assisted cinematics by creating sets and adding set dressing.

The Matrix Online: Bio

Additional Media

Gameplay trailer 1

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Gameplay trailer 2

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Gameplay trailer 3

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The Matrix Online: Videos
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