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About

​     Working on this project allowed me to grow into more of a technical animator role through implementing crowd simulations in an assortment of our pre-rendered scenes. (You can see my crowd simulation reel below)


     I've also acted in a supporting role as a liaison between the cinematic department and the design team. Here, I work with design to determine where our scenes starting and ending locations are as well as to maintain a consistent feel as the player moves from real-time to pre-rendered conditions and back again. 


     Whenever characters and props change in our ever-changing game cycle, I need to make adjustments to our motionbuilder assets to ensure a 1 to 1 matchup so all animations play correctly.

Other day to day duties:

  • Preparing and organizing MotionBuilder files for layout and animation

  • Wired up cinematics in-game through use of the Lith-Tech editor and it’s proprietary scripting

  • Used Maya to convert game characters and objects for animation within MotionBuilder

  • Responsible for creative direction, creation and management of all crowd simulations using Miarmy for Maya

  • Placement of set dressing for all cinematic scenes

  • Created custom IK/FK rigging in non-humanoid characters using MotionBuilder

  • Rendering and storage of scenes

Shadow of War: Bio

Crowd Simulation 2017

Here's a crowd simulation I was responsible for in Middle-earth: Shadow of War. During this project, I was solely responsible for researching, learning and creation of all cinematic rendered crowds.

Shadow of War: Videos

Additional Media

Story Trailer

Forge your army. Become the Bright Lord. Watch the official story trailer for Middle-earth: Shadow of War.

Gameplay Trailer

SHADOW OF WAR Gameplay Trailer (E3 2017)

Official Music Video

Listen and let the Fires of War consume you. — Watch the official music video for Fires of War, the theme song for Middle-earth: Shadow of War.

Shadow of War: Videos
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