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About

     This game was my first title I was apart of from the beginning where I was responsible for building, scripting and maintaining my own levels. This game was especially difficult due to the difficult puzzles I got the pleaser to implement.

     I was responsible for turing many of the single player maps into multiplayer by mirroring the geometry and placing game objects.

     Check the below videos to see 2 of my boss fight puzzles as well as my Waterfront park map.

​Other day to day duties:

  • Used Lith-Tech to design, create and iterate on single and multiplayer levels

  • Used Lith-Tech editor to light, texture and maintain overall aesthetics of levels

  • Used Lith-Tech proprietary scripting to implement design, enemy encounters and pacing

  • Used Lith-Tech editor to keyframe special events for in-game and cinematic use

Sanity: Aiken's Artifact: Bio

Additional Media

Krebspawn Boss Fight

Here's the Krebspawn boss fight puzzle I scripted.

Adrian Starr Fight

Here's the Adrian Starr boss fight I scripted.

Waterfront park

Here's my waterfront level I built, textured, light, and fully scripted.

Sanity: Aiken's Artifact: Videos
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